Elden Ring Motion Values - Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. Base ar=100, mv=5, final ar=100*5. It's a multiplier value set to each attack that is part of what decides the final damage. Detailed math included (attack rating, motion values, weapon ranges) Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. (page in progress) what are. Motion values are hidden stats in elden ring that help determine a weapon's damage.
Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. Base ar=100, mv=5, final ar=100*5. The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. (page in progress) what are. Motion values are hidden stats in elden ring that help determine a weapon's damage. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Detailed math included (attack rating, motion values, weapon ranges)
Base ar=100, mv=5, final ar=100*5. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. It's a multiplier value set to each attack that is part of what decides the final damage. Motion values are hidden stats in elden ring that help determine a weapon's damage. (page in progress) what are. Detailed math included (attack rating, motion values, weapon ranges)
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Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. (page in progress) what are. Base ar=100, mv=5, final ar=100*5. The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. Detailed math included (attack rating, motion values, weapon ranges)
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Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Base ar=100, mv=5, final ar=100*5. (page in progress) what are. Motion values are hidden stats in elden ring that help determine a weapon's damage.
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Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. Motion values are hidden stats in elden ring that help determine a weapon's damage. Base ar=100, mv=5, final ar=100*5. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Detailed math included (attack rating, motion values,.
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Detailed math included (attack rating, motion values, weapon ranges) It's a multiplier value set to each attack that is part of what decides the final damage. (page in progress) what are. Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. The motion values of most normal attacks are either 100 or really close to it,.
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(page in progress) what are. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Motion values are hidden stats in elden ring that help determine a weapon's damage. Detailed math included (attack rating, motion values, weapon ranges) The motion values of most normal attacks are either 100 or really.
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Detailed math included (attack rating, motion values, weapon ranges) The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Damage multipliers (poise and stamina included) for weapon moves, spells,.
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(page in progress) what are. Detailed math included (attack rating, motion values, weapon ranges) Motion values are hidden stats in elden ring that help determine a weapon's damage. The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. Damage multipliers (poise and stamina included) for weapon moves, spells, and.
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(page in progress) what are. It's a multiplier value set to each attack that is part of what decides the final damage. Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. Motion values are hidden stats in elden ring that help determine a weapon's damage. The motion values of most normal attacks are either 100.
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Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war. Base ar=100, mv=5, final ar=100*5. Motion values are hidden stats in elden ring that help determine a weapon's damage. (page in progress) what are.
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Base ar=100, mv=5, final ar=100*5. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. Motion values are hidden stats in elden ring that help determine a weapon's damage..
(Page In Progress) What Are.
Detailed math included (attack rating, motion values, weapon ranges) The motion values of most normal attacks are either 100 or really close to it, since it's based around a percentage. Base ar=100, mv=5, final ar=100*5. Damage multipliers (poise and stamina included) for weapon moves, spells, and arts of war.
Motion Values Are Hidden Stats In Elden Ring That Help Determine A Weapon's Damage.
It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how.