Motion Value Elden Ring - Motion values are hidden stats in elden ring that help determine a weapon's damage. So if your weapon has 50 bleed and the attack has. (page in progress) what are. It's a multiplier value set to each attack that is part of what decides the final damage. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. Base ar=100, mv=5, final ar=100*5. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. From my understanding the motion value is just a multiplier to the damage. So if you have a greatsword with 200 damage, motion. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup.
So if your weapon has 50 bleed and the attack has. From my understanding the motion value is just a multiplier to the damage. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. So if you have a greatsword with 200 damage, motion. (page in progress) what are. Motion values are hidden stats in elden ring that help determine a weapon's damage. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. Base ar=100, mv=5, final ar=100*5. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup.
Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. So if you have a greatsword with 200 damage, motion. (page in progress) what are. It's a multiplier value set to each attack that is part of what decides the final damage. Base ar=100, mv=5, final ar=100*5. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. Motion values are hidden stats in elden ring that help determine a weapon's damage. From my understanding the motion value is just a multiplier to the damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. So if your weapon has 50 bleed and the attack has.
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So if you have a greatsword with 200 damage, motion. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. (page in progress) what are. From my understanding the motion value is just a multiplier to.
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Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. So if you have a greatsword with 200 damage,.
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Base ar=100, mv=5, final ar=100*5. It's a multiplier value set to each attack that is part of what decides the final damage. So if you have a greatsword with 200 damage, motion. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. (page in progress) what are.
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Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. So if you have a greatsword with 200 damage, motion. It's a multiplier value set to each attack that is part of what decides the final damage. So if your weapon has 50 bleed and the attack has. Base ar=100, mv=5, final ar=100*5.
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From my understanding the motion value is just a multiplier to the damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Base ar=100, mv=5, final ar=100*5. So if your weapon has 50 bleed and the attack has. So if you have a greatsword with 200 damage, motion.
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Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. (page in progress) what are. Base ar=100, mv=5, final ar=100*5. So if you have a greatsword with 200 damage, motion. So if your weapon has 50 bleed and the attack has.
Elden Ring and Tears of the Kingdom Both Drop the Ball When It Comes to
Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. So if your weapon has 50 bleed and the attack has. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Motion values are hidden stats in elden ring that help determine a weapon's.
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Motion values are hidden stats in elden ring that help determine a weapon's damage. So if you have a greatsword with 200 damage, motion. (page in progress) what are. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. It's a multiplier value set to each attack that is part.
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It's a multiplier value set to each attack that is part of what decides the final damage. Motion values are hidden stats in elden ring that help determine a weapon's damage. From my understanding the motion value is just a multiplier to the damage. Each specific attack you do has a hidden motion value associated with it, which is a.
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Base ar=100, mv=5, final ar=100*5. So if your weapon has 50 bleed and the attack has. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. So if you have a greatsword with 200 damage, motion. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this.
(Page In Progress) What Are.
So if you have a greatsword with 200 damage, motion. From my understanding the motion value is just a multiplier to the damage. Base ar=100, mv=5, final ar=100*5. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup.
Poise Damage, Alternatively Called «Stance Damage», Or «Break Damage», Is Largely Dictated By This Motion Value.
Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. It's a multiplier value set to each attack that is part of what decides the final damage. So if your weapon has 50 bleed and the attack has. Motion values are hidden stats in elden ring that help determine a weapon's damage.